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Plunder King

Plunder King Boss developed for UnderMine's 1.1 Update. By far the largest and most ambitious Character project I have ever developed - both in terms of scale and technicality. This boss fight is designed around multiple phases - each phase splitting the fight into twice as many core opponents, with additional enemies (Corrupted Pilfers, also in my portfolio) breaking off from the main mass throughout the battle.

Core Animation

Core Animation

Idle Loops

Idle Loops

Development

Development