NPC for developed for UnderMine.
I was tasked to create a stern, smart, person-in-charge that acts as the story anchor for later added end-game content. As she takes over the office space of the previous character of a similar role, I also wanted to give the room some additional personal touches to help communicate that the game world has changed. This also helped to add more detail and depth to her character, and that although she has just arrived she is straight to business (as well as confidently making the space her own).